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	<title>GBTH</title>
	<link>https://gbth.org</link>
	<description>GBTH</description>
	<pubDate>Sat, 28 Feb 2026 17:55:12 +0000</pubDate>
	<generator>https://gbth.org</generator>
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		<title>GBTH x Rachel Breaker: guidelines</title>
				
		<link>https://gbth.org/GBTH-x-Rachel-Breaker-guidelines</link>

		<pubDate>Mon, 19 Jun 2023 21:32:19 +0000</pubDate>

		<dc:creator>GBTH</dc:creator>

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		<description>GBTH x Rachel Breaker &#38;nbsp;
5th Round: EPILOGUE



How Are You Now That It Is Over?
5th and final round of the 3D collective exhibition


IMPORTANT DATES
- Join the exhibit from July 19th to July 27th

- Workshop: First week of Aug/Sep

- Figurines to be sent until Sep 30th

- Exhibition opens on Oct 20th

ABOUT

The collaboration between GBTH and Rachel Breaker took inspiration from urban interventions, toy art, collectibles, and exhibitions like the Cow Parade and the Berlin Buddy Bears. The exhibition aims to simulate a collective urban intervention using Second Life resources. Since the first round in January 2019, we have aimed to promote collectivity by encouraging residents with diverse skill sets to develop something together and explore new possibilities. Anyone with the necessary basic building skills and UV map knowledge can participate without any fee, and once the exhibition opens, all figurines will be available for purchase. The profit from each sale will be split equally among the artist, Rachel, and GBTH through a script (Casper Vendor).
THEME
“How are you now that it is over?”

This is the last round of this 3D collective exhibit in collaboration with Rachel Breaker, therefore also the last chance to join!

We are proposing the participants answer the question above by assembling, posing and texturing a figurine. The idea is to have an emotion portrayed in your final piece.

How to go about answering this prompt is left up to the discretion of each artist, however we would like to encourage you to push the envelope and think outside the box.
THE FIGURINES/GUIDELINES
All the participants will receive a kit with 7 boxes of groups of pieces. Each group corresponds to a loosely designated body part that they can use to creatively assemble their final piece.

These figurines correspond to the past rounds of the GBTH x Rachel Breaker exhibition.

Inside the kit you’ll also find the blank AO textures of the parts that you can save and customize on an external image editor.
CONTENT
In this kit you will find seven boxes with groups of a total of 98 no copy mesh parts, with the respective full perm textures.

The meshes are no copy, meaning that once your figurine is assembled, we kindly ask you to send it back with all the textures (on the figurine and as separate textures as well) full perm so we can reassemble with the right permissions to be sold and the profit split equally between Rachel, you and the GBTH.*

The idea is to mix and match the body parts and customizing the textures on them. 
EDITING THE TEXTURE
Save the provided textures and open on Photoshop or any other image editor. Make a blank layer on top of it and set to multiply. Voilá! You're ready to start playing with the textures! 
EDITING THE MESH PARTS
Rez all the boxes and check the visual guide on the wrap of each of them.

We just ask to please not resize/stretch to not break the pattern of the figurines together, and also please keep your figurine under 25li.

SENDING YOUR FINAL FIGURINE

Once you finished, please send to Marina (la.costanza) a folder/box containing:

- your figurine textured, assembled and linked

- all the textures you customized (full perm)

- a full perm prim made by you

* We know this seems like a lot of work, but we really wanted this proposal to be open for everyone. Setting the figurines for sale isn't the main point, but it will help with the costs, Rachel's work and also a small token of gratitude for people that are participating. Thank you for understanding &#38;lt;3
THE WORKSHOP

More information on the specific workshop schedule will be sent out in the RB x GBTH group in-world.
TIMEFRAME
All figurines must be completed and sent to Marina by September 30th.

The planned exhibition opening date is October 20th.


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		<title>Homepage</title>
				
		<link>https://gbth.org/Homepage</link>

		<pubDate>Wed, 07 Jul 2021 00:30:02 +0000</pubDate>

		<dc:creator>GBTH</dc:creator>

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		<title>Previous Exhibitions</title>
				
		<link>https://gbth.org/Previous-Exhibitions</link>

		<pubDate>Fri, 10 Sep 2021 15:24:22 +0000</pubDate>

		<dc:creator>GBTH</dc:creator>

		<guid isPermaLink="true">https://gbth.org/Previous-Exhibitions</guid>

		<description>Previous Exhibitions
	



2023
- CHROMATIC DREAMSCAPES by Ren Matsura&#38;nbsp;

[on display]


-&#38;nbsp;
KLUB 15 by Keiko Clementine&#38;nbsp;

[on display]

- GBTH x Rachel Breaker: EPILOGUE&#38;nbsp;

[on display]


- AMALGAMATION by Walton Wainwright&#38;nbsp;

[on display]


- PRIMITIVE by Grant Valeska [on display]

- LET ME IN, LET ME OUT by C E N I T 

[on display]


- NON-PERISHABLE by Marina Münter

[on display]






2022- GOELA by Bebel&#38;nbsp;

[on display]


- EROS by Marina Münter&#38;nbsp;

[on display]

- Colonia 2.0&#38;nbsp;

[on display]


- VESSELS by Rob Danton&#38;nbsp;

[on display]


2021
- L’ENCRE, LE PAPIER ET TOI, by Vincent Priesley&#38;nbsp;

[on display]


- GBTH x Rachel Breaker: 4th Round
- THE SURFACE OF MARS by Rachel Breaker&#38;nbsp;

[on display]


- IN OTHER WOR(L)DS by Whiskey Monday 


- DESCARNE by Cibele Cibernética
- ÁRVORE DA VIDA by Meiló Minotaur
- GBTH presents Ed. Colonia
- Eupalinos Ugajin Occupation
- DISTANCE by Mich Michabo&#38;nbsp;

[on display]


2020
- FUTURE FOSSILS by Teruumi Simoneaux
- GBTH x Rachel Breaker 3rd round /Vinyl Volitions
- GLOBAL WARMING WINTER by Rachel Breaker
- NEW YEARS EVE by Amanda&#38;nbsp;

[on display]


- SWALLOW by Vincent Priesley
- SABOTAGED MEMORY by Marina Münter + Smoopa Spinotti
- NON-PERISHABLE by Marina Münter
- REAL PROBLEMS by Tommy Bruce
-&#38;nbsp;窗户 Chuānghu (Windows) by Fiona Fei
- ENLIGHTENED by Hillany Scofield&#38;nbsp;
- GBTH x Rachel Breaker 2nd round / THEY: Duality of Love
2019
- POT-POURRI/SUB-ROSA by Marina Münter
- INFERNO by Noke Yuitza

- NESTOGRO by Vincent Priesley



- GBTH x Rachel Breaker 1st round

- PILES OF STUFF by Rachel Breaker
- Opening of the GBTH project region
- TRANSIENTS by the S’s
- CONTAMINATED (collective 3D exhibition)
2018
- ENCOEUR by Theda Tammas
- DELIBERARE HUMANUM EST by Marina Münter
- ARTEFATOS by Ash
- 50mg by Nath Baxton
- CONCRETE DIORAMA by Mistero Hifeng
- HIKARI by Amelie Marcoud
- CONTACT by Megan Prumier
- #aniabuttxonchallenge&#38;nbsp;

(collective photography exhibition)



2017
- #MutualRespect part2 (collective photography exhibition)
- #MutualRespect part1 (collective photography exhibition)

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	<item>
		<title>Virtual Exhibition 101</title>
				
		<link>https://gbth.org/Virtual-Exhibition-101</link>

		<pubDate>Mon, 06 May 2024 13:26:54 +0000</pubDate>

		<dc:creator>GBTH</dc:creator>

		<guid isPermaLink="true">https://gbth.org/Virtual-Exhibition-101</guid>

		<description>Virtual Exhibition 101 (video series)
[click the images to watch the videos]
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The Virtual Exhibition 101 video series, part of the GBTH Mutual Aid Program, serves as a comprehensive guide to setting up exhibitions. Across its four videos, it explores various aspects of art space setup in Second Life. The first video addresses proportions and sizing of your work, the second discusses land settings, the third covers exhibition assembly, while the fourth and final video explains the finer details like lighting, furniture selection, and documentation photography. With this series, we hope to share the knowledge accumulated by GBTH since its inception in 2017, spanning over 50 exhibitions.



Virtual Exhibition 101 was sponsored by

&#60;img width="1024" height="1024" width_o="1024" height_o="1024" data-src="https://freight.cargo.site/t/original/i/a8fa59bf044afaa72c8aa6db28767a392e627d66d17ad6015e8ba3733765b05b/Bad_Unicorn_Logo_-_4096-transparent.png" data-mid="210443535" border="0"  src="https://freight.cargo.site/w/1000/i/a8fa59bf044afaa72c8aa6db28767a392e627d66d17ad6015e8ba3733765b05b/Bad_Unicorn_Logo_-_4096-transparent.png" /&#62;
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</description>
		
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	<item>
		<title>Land Resources in Second Life (2/4)</title>
				
		<link>https://gbth.org/Land-Resources-in-Second-Life-2-4</link>

		<pubDate>Tue, 07 May 2024 13:13:39 +0000</pubDate>

		<dc:creator>GBTH</dc:creator>

		<guid isPermaLink="true">https://gbth.org/Land-Resources-in-Second-Life-2-4</guid>

		<description>Virtual Exhibition 101: Land Resources in Second Life (2/4)
</description>
		
	</item>
		
		
	<item>
		<title>Intro to Building Art in Second Life (1/4)</title>
				
		<link>https://gbth.org/Intro-to-Building-Art-in-Second-Life-1-4</link>

		<pubDate>Tue, 07 May 2024 12:16:53 +0000</pubDate>

		<dc:creator>GBTH</dc:creator>

		<guid isPermaLink="true">https://gbth.org/Intro-to-Building-Art-in-Second-Life-1-4</guid>

		<description>Intro to Building Art in Second Life (1/4)
</description>
		
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	<item>
		<title>GBTH Magazine #24</title>
				
		<link>https://gbth.org/GBTH-Magazine-24</link>

		<pubDate>Sat, 28 Feb 2026 17:55:12 +0000</pubDate>

		<dc:creator>GBTH</dc:creator>

		<guid isPermaLink="true">https://gbth.org/GBTH-Magazine-24</guid>

		<description>GBTH Magazine #24 - PrologueFev. 2026

&#60;img width="1024" height="683" width_o="1024" height_o="683" data-src="https://freight.cargo.site/t/original/i/13df2d389dcb083414c2ccdc3aa1bc5fca29dd810c4fd95b5763c67b1e1c2261/GBTH-end-video-credits.jpg" data-mid="245440957" border="0"  src="https://freight.cargo.site/w/1000/i/13df2d389dcb083414c2ccdc3aa1bc5fca29dd810c4fd95b5763c67b1e1c2261/GBTH-end-video-credits.jpg" /&#62;



Watch it here.

Founding Grab By The Horns was an act of conviction.

Closing is one, too.&#38;nbsp;

GBTH fulfilled what it was created to do. It held space for risk, experimentation, and dialogue on terms I believe and stand for, and for that, I am proud. 
The GBTH is going offline on March 31st. 



Thank you to every artist, collaborator, and visitor who trusted the platform and contributed to its history.

We made the wheel spin, and now, the wheel is yours to keep turning.

Marina Münter

Founder &#38;amp; Curator





</description>
		
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	<item>
		<title>GBTH Magazine #23</title>
				
		<link>https://gbth.org/GBTH-Magazine-23</link>

		<pubDate>Thu, 21 Dec 2023 21:13:03 +0000</pubDate>

		<dc:creator>GBTH</dc:creator>

		<guid isPermaLink="true">https://gbth.org/GBTH-Magazine-23</guid>

		<description>GBTH Magazine #23 - Year In ReviewDec. 2023&#60;img width="1434" height="1024" width_o="1434" height_o="1024" data-src="https://freight.cargo.site/t/original/i/7a56fb95e69187c4b5405ac02c367999664937aba6f0bbb10cfc9a65a55b78c4/GBTH_YEAR_IN_REVIEW__GBTH_MAG__Poster_5a.png" data-mid="199951315" border="0"  src="https://freight.cargo.site/w/1000/i/7a56fb95e69187c4b5405ac02c367999664937aba6f0bbb10cfc9a65a55b78c4/GBTH_YEAR_IN_REVIEW__GBTH_MAG__Poster_5a.png" /&#62;






It's quite symbolic that GBTH is named Grab By The Horns because that's precisely what we've done this year. We've launched nine distinct exhibitions and introduced innovative formats that were previously unexplored here. This has made it an incredibly productive year, and we can't express enough gratitude for the love and support shown to GBTH. Below, we've put together a recap of everything we've accomplished this year.




January - Region Reopening
After five years of existence, the GBTH Project has undergone a transformation, shifting away from being a project to establish itself as an independent art incubator within Second Life. The focus remains on exploring diverse art formats, now concentrated on contemporary art created and displayed in-world. Additionally, GBTH has welcomed new additions to its region: Flashmans, a music-focused venue by Martin Ren, and an archive exhibit of the Yarn Factory Art Projects by koto Nizna.



February - Non-Perishable&#38;nbsp;
Artist Marina Münter revisited NON-PERISHABLE for the third time, the exhibit that inspired the founding of GBTH in 2017. Presenting a series of stand-alone photographs and shipping container installations, the artist paired color-associated scenographic assemblages with evocative references in a visually stunning display. NON-PERISHABLE invited the viewers to consider the ways in which we attach meaning and value to the objects in our lives, and how these associations shape our understanding of the world around us.




March - LET ME IN LET ME OUT by Cenit
C E N I T's debut exhibition at the GBTH was a visual journey through the highs and lows of love. LET ME IN, LET ME OUT told a story that is both personal and universal, exploring the complexities of the human heart. Through her imagery, C E N I T invited us to reflect on our own experiences of love and loss, and to find solace in the beauty that can emerge from even the darkest moments. The times we share with each other are a gift that cannot be taken back.

April - Anthropophagic Nights
 Artists Marina Münter and Difficult Conundrum organized a night of cultural cannibalism at GBTH, inspired by Brazilian Carnaval and underground ballroom culture. This event series started with the intention to provide inclusive spaces for self-expression and celebration, fostering exploration and honoring different identities without discrimination.

May - PRIMITIVE by Grant Valeska
PRIMITIVE marked Grant Valeska's debut solo exhibition at the GBTH and provided a captivating introduction to his artistic vision and approach. Challenging the pre-existing notion that intentionality is not possible in work where aesthetics and visual impact take precedence, Valeska transported the viewer into a world of striking poses, intricate textures, and arresting compositions.


June - AMALGAMATION by Walton Wainwright
[CW: GORE]

Within the depths of Walton F. Wainwright's psyche, a fascination with the macabre and the realm of death unfurled like a dark tapestry. It was from these haunting manifestations of blurry memories that the sculpture set known as AMALGAMATION was born - an exhibit that dared to peel back the veneer of societal taboo and confront humanity's primal fear.





July - prep for GBTH x RB
In July, we initiated the open call for participants in the fifth and final round of the GBTH x Rachel Breaker collective 3D exhibition, alongside the workshop series we conducted to prepare for it.




August - KLUB 15 by Keiko Clementine
Making his debut at the GBTH, Keiko Clementine presented a surrealistic club, where classical beauty mixes with the virtual, KLUB 15 took form in images exploring beauty standards, his own path as a creator, his sexuality and the importance of virtual identities It all comes together as a love letter to the digital world.


September - DECOIFFE by Vincent Priesley
Vincent Priesley’s most recent exhibition at the GBTH was an ode to hair. In its infinite variety, the love of hair reveals our capacity to find beauty in the simplest of things and our enduring quest to express our inner selves. DÉCOIFFÉ was a celebration of love and acceptance. Hair is more than just follicles and keratin.





October - GBTH X Rachel Breaker EPILOGUE
GBTH x Rachel Breaker collective 3D exhibition, a collaboration initiated in 2019, returned! The project's evolution has seen a theme emerge for its fifth and final round, inviting participants to answer the question, "how are you now that it is over?"— a deeply subjective and interpretive journey. When one chapter ends, another begins.




November - XXTRA Awakened IssueAfter three years of dormancy, XXTRA returned&#38;nbsp; with its third edition, boasting 250 pages of Halloween-inspired content created by 28 talented artists. Alongside the publication, they’ve partnered with GBTH to host a gallery showcase, displaying one selected artwork from each artist's submission. Read the magazine here https://bit.ly/xxtra-3








December - CHROMATIC DREAMSCAPES by Ren Matsura
Emotions paint a vivid spectrum, each hue shaping the canvas of human experience. Explore the intimate narratives within Ren Matsura’s CHROMATIC DREAMSCAPES - where joy, melancholy, and the complex threads of human connection intertwined in every brushstroke and pixel.





	&#60;img width="2400" height="3000" width_o="2400" height_o="3000" data-src="https://freight.cargo.site/t/original/i/7dee9b6ae0f9593fe5b005f4a680ab99fd59af38080f39a89cce229c28af04d3/YEAR-IN-REVIEW-2023-copiar.png" data-mid="199951316" border="0"  src="https://freight.cargo.site/w/1000/i/7dee9b6ae0f9593fe5b005f4a680ab99fd59af38080f39a89cce229c28af04d3/YEAR-IN-REVIEW-2023-copiar.png" /&#62;
	We want to thank you for sticking around all this time and we're already anticipating the year ahead. More new exhibitions and diverse formats await!

Happy Holidays!

Marina and Diff







	

       
	
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	<item>
		<title>GBTH Magazine #22</title>
				
		<link>https://gbth.org/GBTH-Magazine-22</link>

		<pubDate>Wed, 13 Dec 2023 23:18:08 +0000</pubDate>

		<dc:creator>GBTH</dc:creator>

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		<description>GBTH Magazine #22 - Ren MatsuraDec. 2023

&#60;img width="1536" height="1024" width_o="1536" height_o="1024" data-src="https://freight.cargo.site/t/original/i/115693bdc81f4e8feb101746629fd901804a40736d668e800fda5fd2654405aa/Snapshot_001-copiar.png" data-mid="199376342" border="0"  src="https://freight.cargo.site/w/1000/i/115693bdc81f4e8feb101746629fd901804a40736d668e800fda5fd2654405aa/Snapshot_001-copiar.png" /&#62;
Interview by Difficult ConundrumScreenshot by Marina Münter

This marks our final introduction for the year, and we're excited to present Ren Matsura as the last artist on our lineup. Ren, an Argentine stylist, fashion photographer, and artist, quickly gained recognition as a skilled creator, becoming a regular feature in Second Life fashion publications by 2015. In 2019, he made his debut as an exhibiting artist, consistently showcasing his work across various galleries within Second Life ever since.

Difficult Conundrum: We have been following each other on Flickr for a long time, but haven’t come into contact until fairly recently. So, let’s go back to the very beginning: Could you share how you discovered Second Life?

Ren Matsura: It's a bit tricky to answer this question. In essence, I've dedicated most of my time to chasing dreams that haven't quite come true in real life. Photography and fashion have always been my passions. So, during my years in Second Life, I mainly focused on fulfilling my dreams as a model and photographer. As I stepped back from modeling to fully embrace photography and manage my blog, I delved deeper into mastering certain concepts and refining my editing skills to produce better work. To put it simply, I'm currently devoted to photography and being a blogger.

DC: Your approach to photography is quite unique. Could you describe your process from the initial idea to the finished piece?

RM: Alright, the process behind my photography has always involved setting up the scene in Second Life and creating the atmosphere. Once I'm there, it takes a while to get the shadows right, choose the angle for the photograph, and handle other details. After completing this stage, it's time to edit the final photo. I typically don't heavily manipulate my photos in Photoshop; I mostly adjust tones and clean up minor errors that might disrupt the picture. My photo ideas often come from my mood, personal thoughts, or even fears. Sometimes, I draw inspiration from a scene in a movie or series. I also use Pinterest to gather initial ideas, which I then personalize to capture a specific mood. Perhaps the most distinctive aspect of my photos areis the color palettes I use. Many of my photos feature subdued color schemes.

DC: In your CHROMATIC DREAMSCAPES artist's statement, you mentioned stepping out of your comfort zone by infusing colors into your images. What challenges did you face during this process, and how did it influence your artistic approach?

RM: Personally, I've never been great at working with vibrant colors in photography. Perhaps it's because of a certain perspective or life experience where I find joy and love in colorful artworks as they exude life. I've never really felt drawn to creating work in that particular way. So, when I received the invitation [to do an exhibition at GBTH], I felt a desire to do something innovative, something different from my usual style. I crafted a piece that still represents me but with colors that breathe life into it. That's why I used colors in photographs that were entirely white, envisioning it as an oil painting, infusing it with life myself.

DC: The symbolism you've attributed to different colors, such as associating orange with nature and living beings, is quite interesting. How did you come to establish these specific connections between colors and emotions or concepts?

RM: The associations become life in itself. In these photographs, my aim was to depict the diverse meanings and symbolism carried by colors and words in my life. They might convey sadness, anger, or acceptance, each encapsulating a personal emotion of mine.

DC: And lastly, what message or impression do you hope people will take away from CHROMATIC DREAMSCAPES?

RM: Well, what I've learned is that each color holds its own beauty, whether it's associated with a positive or negative connotation. It's all a part of life, and embracing every color allows us to move forward and grow.

CHROMATIC DREAMSCAPES opens on Dec. 17th, 2023 @GBTH
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	<item>
		<title>GBTH Magazine #21 </title>
				
		<link>https://gbth.org/GBTH-Magazine-21</link>

		<pubDate>Tue, 26 Sep 2023 22:41:15 +0000</pubDate>

		<dc:creator>GBTH</dc:creator>

		<guid isPermaLink="true">https://gbth.org/GBTH-Magazine-21</guid>

		<description>GBTH Magazine #21 - Vincent PriesleySep. 2023
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Interview by Difficult ConundrumScreenshot by Marina Münter

Vincent Priesley, an artist known for his unlimited creativity, has made a return to the GBTH. On September 23rd, he unveiled his latest installation, DÉCOIFFÉ. In the interview below, Vincent allows us to glimpse behind the curtain, offering insights into his creative process and the mindset that drove the creation of his most recent body of work.


Difficult Conundrum: Seeing your work in person is an experience. Whenever I visited your platform while you worked, or when I got to see the completed installation before the opening, I couldn’t help but wonder, how does one come up with something like this? Could you share some of what your process looks like from idea to completed piece?

Vincent Priesley: I have no memory, so every time I begin something, it's with a fresh mind. It's like being a child making their first drawings, imagining freely without external influences. That's why my creations are unique; they don't resemble anything else. Sometimes you can see this childlike quality. This is just how I am, and it's reflected in my work. My process is simple: during my sleep, I dream and see what I need to do. It's as if my unconscious guides me, and I follow its lead. Later, I sketch what I saw in my dream to ensure I don't forget it. My process is mysterious because I navigate it unconsciously.

DC: Color, texture, and spatial arrangement also play a very important role in your works. Can you share how you utilize these elements to convey the emotional and conceptual aspects of your installations?

VP: I enjoy it when colors don't blend; I love the element of surprise they bring. It's like something that shouldn't happen, yet it does. There's a wealth of emotions within colors; they're the positive energy that makes my world more beautiful. I guide people along a path, inviting them to delve deeper and deeper into this vibrant canvas so they can experience it intensely.

DC: Love seems to be a prominent theme in your works. How do you navigate the fine line between your personal story and creating art that is relatable to a broader audience?

VP: Those who know me understand that I have a profound love, and as a Buddhist monk once told me, “Being in love isn't just about another person; you can also fall in love with certain things.” I'm a passionate individual, and I'm deeply in love with art. Art, like love, is accessible to all; all it takes is opening your heart to discover it.

DC: DÉCOIFFÉ is a celebration of hair and the diversity that comes with it. Do you see your installation as a commentary on societal perceptions of beauty and acceptance? If so, how do you hope it might challenge or reshape these perceptions?

VP: We all have hair on our bodies, and it's something that connects us. Some people desire them greatly, while others do not. Through my creations, I aim to demonstrate that hair can also be beautiful. I showcase hair by enhancing its beauty, and sometimes even by adding it to areas where it doesn't naturally exist. It's as if these parts, like nails, would be more beautiful with lovely, long hair.

DC: And lastly, what do you hope viewers will feel or experience as they engage with DÉCOIFFÉ?

VP: I want to surprise people. I want them to feel the jolt of the unexpected, the explosion of my emotions. I want people to ponder their own body hair and question whether a hair can be beautiful. And as they gaze upon DÉCOFFÉ, I hope they come to realize that the displayed hair can also be exquisite, like stumbling upon a poem for the very first time.



Click here to visit DÉCOIFFÉ by Vincent Priesley @GBTH</description>
		
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